Coffee Chat: The Physical-Virtual Nature of Learning Design
Published 2020Recorded May 27.
The COVID-19 disruption will accelerate the connection of the physical campus to the virtual learning experience. Planners who think of their campuses as large, interactive gameboards designed to connect students and faculty with virtually integrated architecture will have an advantage. Gaming gives us planning clues to build now for our learning demands. SCUPers Brady Mick and Lauren Della Bella moderated this discussion.
Coffee Chat: Maker Movement
Innovation and Entrepreneurship
Published 2020Recorded May 13.
Amid the pandemic, makers on campuses across the world have pitched in by crafting 3-D printed face shields, ventilator components, and other life-saving innovations. The value of the maker movement is apparent; but how do we adjust maker spaces to a quarantined, social-distancing world? SCUP members Ludmilla Pavlova-Gillham and Heather Taylor moderated this discussion.
Classrooms of the Future in Buildings of the Past
As the university re-evaluates undergraduate learning environments, a pilot classroom in historic Harvard Hall is the springboard for integrated planning and design processes.
Reinvention for a Sustainable Future
In this session, Hampshire College provides a model for how resource-limited campuses can leverage their sustainability assets to support curricular and community transformation.
Considering Students’ Neurodiversity
The Next Imperative When Designing Active Learning Environments
Active learning environments are being designed and implemented across college and university campuses to support a range of collaborative, evidence-based pedagogies. Given the continuum of human neurodiversity, these environments may optimize the learning experience for some students, while creating new challenges for others. When designing active learning spaces, it is imperative to consider student neurodiversity.
Partner: Learning by Design