SCUP
Conference Recordings

Esports

Out of the Console and Into the Future
Published October 26, 2021
Presented by Sana Khwaja, Legat Architects | Jeff Kuhn, Ohio University | Daniel Pomfrett, Cumming Construction Management Inc | Carli Sekella, Legat Architects
Planning Types: Campus Planning

Institutions referenced in this resource:
Ohio University-Main Campus

Ohio University's esports program and gaming facilities have created opportunity and facilitated change across the physical campus and beyond. This session will provide insight and real-life examples of how the university integrated esports into the overall campus curriculum and designed flexible learning spaces to support it. Come learn how the needs of modern students are shaping the design, growth, integration, and future of esports at Ohio University.

Learning Outcomes:

  1. Find opportunities for integrating esports within programs at your institution.
  2. Think beyond the typical classroom for learning and social spaces on campus to implement new, innovative approaches.
  3. Explain how integrating esports into campus curriculum leads to the creation of new social space, flexible learning, and student interaction.
  4. Seek input from students and find ways to incorporate their design choices in learning and social spaces on campus.

Presenters:

Sana Khwaja, Associate, Legat Architects
Jeff Kuhn, Esports Director, Ohio University
Daniel Pomfrett, Vice President, Cumming Construction Management Inc
Carli Sekella, Studio Director, Legat Architects

Continuing Education Units: AIA LU 1.0 Unit (SCUPN21C1376) | AICP CM 1.0 Unit

Delivered 10/26/2021.

Resources for this session are available to conference registrants only.

Did you register for the SCUP 2021 North Central Regional Conference? If you did, great news! You have free access to this presentation. Log in to display the streaming recording below. Please note that due to video quality issues, this recording contains audio only.

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