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- Planning Types
Planning Types
Focus Areas
-
A framework that helps you develop more effective planning processes.
- Challenges
Challenges
Discussions and resources around the unresolved pain points affecting planning in higher education—both emergent and ongoing.
Common Challenges
- Learning Resources
Learning Resources
Featured Formats
Popular Topics
- Conferences & Programs
Conferences & Programs
Upcoming Events
- Community
Community
The SCUP community opens a whole world of integrated planning resources, connections, and expertise.
Get Connected
Give Back
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Access a world of integrated planning resources, connections, and expertise-become a member!
Planning for Higher Education Journal
More on Simulation Gaming (Educational Technology Profile 14)
From Volume 4 Number 6 | December 1975By Don H. CoombsThis is the 14th in a series of profiles documenting experiences with the use of instructional technology at two dozen colleges and universities. A look at what has been learned at these places may benefit others considering new ways to teach. This article is a sequel to a story in the previous issue of Planning for Higher Education titled "Games? They're a Serious Approach to Learning," which dealt with the value of gaming as an instructional technique, with classroom uses of simulation games and with "street corner" suggestions on how to introduce them into your own institution. In this continuation, the way an entire course can be shaped around a single game is described. Projects established to promote and support gaming, and sources for more information on the subject, are also presented.
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