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Today |
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Tomorrow |
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| Rudimentary standards for computer-based training
(CBT) are developed. |
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Clusters of international standards groups create
the first generation of standards for learning objects and e-content
repositories. |
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Iterative cycles of standards development continue,
creating truly scaleable, interoperable standards for digital content,
its access, and transmission. |
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| Organizational infrastructures are introduced
for using digitized knowledge. |
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Early generations of integrated portals, enterprise
resource planning (ERP) systems, learning management systems, learning
content management systems, and knowledge sharing tools. |
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Powerful, open (yet secure) enterprise application
infrastructures and solutions support knowledge sharing and reinvention
of business processes, organizational dynamics, and knowledge cultures. |
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| Content is held in proprietary channels
courses, books and corporate repositories that are impermeable,
vertical silos. |
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New repositories and models of sharing content
are under development e.g., MERLOT and the Advanced Distributed
Learning (ADL) co-lab, plus the SPARC model for institutional repositories. |
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Robust, open content marketplaces create horizontal
channels for exchanging content and aggregating supply and demand. |
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| Formal knowledge management is practiced by selected,
knowledge-centric organizations. |
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The practice of knowledge management expands
as tools develop and knowledge ecologies are understood. Insight develops
on making communities of practice both effective and reflective. |
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Enterprises actively shape their knowledge ecologies.
Knowledge management is practiced throughout all organizations, fused
with learning. Communities of practice are the key strategic organizational
unit in the Knowledge Economy. |
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| Users acquire knowledge in fixed locations tied
to physical repositories and links to networks. |
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Mobile devices and wireless networks are enabling
users to acquire, create, and store knowledge anywhere and any time. |
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Pervasive information and communication technology
(ICT} environments will enable people to experience knowledge any
time, any place, and in new ways. Knowledge sharing acquires amenity.
Leading-edge knowledge users experience an order-of-magnitude leap
in their capability to acquire, use, and share knowledge. |
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